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<td class="classHeaderTableLabel">Class</td><td class="classSignature">public class ProjectionPipeline</td>
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<a class="signatureLink" href="#ProjectionPipeline()">ProjectionPipeline</a>()</div>
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   ProjectionPipeline();
   
   プロジェクションパイプラインは、シーンとそこに含まれるオブジェクトの、投影、カリングされる方法を定義します。
   Papervision3Dのレンダリングの内部で屈折率を作成する為にデザインされ、多数の投影やカリングを可能にします。
   
   A projection pipeline defines the way a scene and it's contained objects will be projected and culled.</div>
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<a class="signatureLink" href="#project()">project</a>(renderSessionData:<a href="../data/RenderSessionData.html">RenderSessionData</a>):void</div>
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   project(renderSessionData:RenderSessionData);
   
   レンダラーに呼ばれるメインの投影関数。
   
   The main projection function as called by the renderer.</div>
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<a name="ProjectionPipeline()"></a>
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<td class="detailHeaderName">ProjectionPipeline</td><td class="detailHeaderParens">()</td><td class="detailHeaderType">constructor</td>
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<code>public function ProjectionPipeline()</code><p>
   ProjectionPipeline();
   
   プロジェクションパイプラインは、シーンとそこに含まれるオブジェクトの、投影、カリングされる方法を定義します。
   Papervision3Dのレンダリングの内部で屈折率を作成する為にデザインされ、多数の投影やカリングを可能にします。
   
   A projection pipeline defines the way a scene and it's contained objects will be projected and culled.
   It's designed to create flexibility within the rendering of Papervision3D, allowing multiple projection methods and culling. 
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<code>public function project(renderSessionData:<a href="../data/RenderSessionData.html">RenderSessionData</a>):void</code><p>
   project(renderSessionData:RenderSessionData);
   
   レンダラーに呼ばれるメインの投影関数。
   
   The main projection function as called by the renderer.
   </p><span class="label">Parameters</span>
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<td width="20px"></td><td><code><span class="label">renderSessionData</span>:<a href="../data/RenderSessionData.html">RenderSessionData</a></code></td>
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